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Strategy games with SpatialOS

Build vast, detailed and intelligent simulations that result in more dynamic environments with greater interactivity, more emergent play and more improvisational tactics.

Strategy games with SpatialOS
Key features

Discover strategic innovation

SpatialOS enables teams of all sizes to build and ship more ambitious strategy games, faster.

Multiserver gameplay with SpatialOS

Multiserver gameplay

Add more complex AI and more units to your game by leveraging the power of the SpatialOS Runtime to go beyond the limits of a single server.

Test and iterate tooling with SpatialOS

Improved production

Find fun and balance in your game by testing at scale early using our playtest-distribution tools and our managed hosting platform.

Real-time networking with SpatialOS

Real-time networking

Build real-time game modes faster and more easily with out-of-the-box networking and state synchronisation.

Not having to worry about servers allowed our small team to focus our energy on player-facing features.

Teemu Jyrkinen, CEO, Vaki Games
Design opportunities

Unlock innovative gameplay

Epic wars

Epic wars

Create vastly complex, large-scale and truly memorable battles with thousands of complex AI units.

Global consequences

Global consequences

With such large simulations, actions can create ripple effects that change the game for every player across the whole map.

Shifting landscapes

Shifting landscapes

Richer simulation allows for more dynamic environments with greater interactivity, encouraging more emergent play and improvisational tactics.

Always on

Always on

With SpatialOS, the simulation can continue to evolve even after players leave the game, creating the potential for much greater levels of engagement.

Partner game

Seed by Klang Games

In Seed, players colonise a new planet. SpatialOS enables bigger and more vibrant communities in a rich emergent multiplayer world that features complex systems and thousands of players.

Game types

Create any real-time strategy game

SpatialOS is a good fit for any game type or mode where multiple players interact in real time. You can also create games which mix different modes.

RTS

MMORTS

4X

MOBA

Technical FAQs

Your questions answered

The SpatialOS Runtime maintains the representation of your game world in an in-memory database which we call the entity database. Your dedicated game servers (which we call server-workers) connect to the Runtime and can continue to simulate and make changes to your game world even after players log out. When players join the game, they connect to the Runtime, and it's the Runtime which manages each player's ability to make changes to the world.

It is up to you how many dedicated servers you use. Worlds Adrift by Bossa Studios uses more than 200 dedicated Unity servers to simulate a seamless 40km x 40km world, but with SpatialOS you’ve got the potential to go much bigger.

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Download SpatialOS and begin prototyping today for free.
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Explore genres, modes and platforms with SpatialOS

Any genre

Set your design free; you can develop for any genre, any mode, any platform and find the best version of your next game.

Improbadocs

Documentation

Whatever stage you're at with SpatialOS, you can search our docs for tutorials and solutions to all sorts of challenges.