Take familiar workflows further
The GDK works with Unreal’s networking API, with UProperties and UFunctions, and you make Blueprints just as you normally would. You also get the SpatialOS testing, profiling and debugging tools.
Starter projects let you get up and running immediately, and our playtest distribution tools mean you can invite others to play without setting up auth providers or worrying about IP addresses.
With the Game Development Kit for Unreal, porting can be done in a few days. You can easily switch between SpatialOS networking and Unreal networking, and so enjoy a low-risk way to experiment.
Start small, scale with your players, and let us worry about the backend. Port or create a traditional dedicated-server game, expand it to a larger map and then, over time, add more elements.
With SpatialOS you can build any kind of online experience from large persistence worlds to small, match-based experiences. Here are a few games that developers have been inspired to build.