VFX Artist

Remote - UK

Game dev
Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfillment of solving hard problems to achieve something profound and transformative.
Your Mission 
We believe that the Metaverse experiences of today are far from what players and participants deserve. We believe we can create a better looking virtual world, filled with people, novel experiences and meaningful interactions by leveraging our AAA game development experiences. 
We have already started this journey by holding a ScavLab event with over 4,000 players crowding into a single map to battle, and a Meet and Greet with K-Pop star AleXa attended by over a thousand fans who all got on stage at the same time.

Areas for Impact:

  • Display a high degree of discipline in following the VFX generation processes.
  • Create high quality VFX assets within industry standard timelines.
  • Deliver the required asset related tasks to the benchmark quality set by the project, in a dependable and professional fashion.
  • Capable of independent work within the VFX creation pipeline, demonstrating:
  • A good understanding of generating particle effects for games titles.
  • A strong set of skills at creating both particle and environmental effects using a number of techniques, including the use of 3d geometry and shader effects.
  • A strong understanding of how to set up particle and environment VFX in UE4 and how to get the best out of the different particle types and shaders at their disposal.
  • A good understanding of particle animation including weight, lifespan and volume and how to get the great looking VFX in an efficient and optimised manner.
  • Able to use VFX to dress a game-world level to a good quality and understand how they can use VFX to help bring an environment to life effectively.
  • Able to generate tasks for their backlog with guidance from their discipline lead.
  • Good VFX skills in one or more common 3D Art/Editor packages: Autodesk Maya, Photoshop, UE4, Real flow, Houdini particles

We'd like to hear from you if you embody the following:

  • Alert and communicative about any impediments on their ability to deliver.
  • Driven to excel and improve themselves and the team around them.
  • Constructive and helpful to less experienced members of the team.
  • Constructive and forthright about Improbable, the project, and the team.

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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