Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
The Developer Effectiveness team is part of the Reliability Engineering organization. It aims to enable our customers to iterate, test, release and operate their high-quality products quickly, reliably, repeatedly, and safely with confidence. We believe these capabilities lead to higher customer satisfaction and more successful and resilient products.
We thrive for faster, more effective, more flexible game development. Our customers are internal teams in Games Technology Unit, First-Party Studios in Games Content Unit and external game studios.
Our engineering teams are focused on improving the stability and throughput of the products released by the Game Technology Unit, First Party Studios and external game studios. We want to achieve this through different strategies.