Principal Level Designer (Metaverse)

Remote - UK

Game dev
Show us what the future of multiplayer games looks like. You bring the skills, ideas and ambition, we'll give you the tools, support and technology you need to create the best work of your career in a culture that lives and breathes multiplayer development.
At Improbable, we believe that the next revolution in entertainment and society will come from massive virtual worlds. They will create new economies and opportunities globally, changing not just how we play, but how we work and relate to each other. 
That’s why we’ve made it our mission to build the next generation of technologies for online multi-user games and simulations. As part of that, we are launching a series of AAA groundbreaking experiences connected by a common virtual world to players around the globe. 
Your Mission
We are looking to create new massive online experiences in collaboration with our community and partners. We have already started this journey by holding the ScavLab event with over 4,000 players crowding into a single world, and a live Meet and Greet with K-Pop star AleXa attended by thousands of fans.
See this video to see some of what we’ve accomplished so far!
While we believe the below experiences could be important, we're keen to hear from people that have valuable experience to bring to the role. If you identify with the team and mission, but not all of the requirements, please still apply!

Areas for Impact

  • Create levels and environments that serve as an example for others to follow.
  • Be accountable for areas of the game, encompassing multiple locations and gameplay types.
  • Collaborate with System Designers to support gameplay mechanics.
  • Have heavy involvement in the creation of level design processes, pipelines, and discipline.
  • Work closely with the Art team to define the metrics and standards for the Level Design team to follow.
  • Give constructive critique on the quality of the level design and environment art within the game.
  • Mentor more junior designers throughout the design and implementation process. 
  • Solve problems and improve the player experience by collaborating closely with other disciplines.

We would love to hear from you if you embody the following

  • Expert in the process of creating levels with shipped products that show an end-to-end understanding of the process.
  • Display a high degree of discipline in following and creating design processes.
  • Excellent understanding of moment-to-moment mechanics and player movement through levels.
  • Ability to prioritize & manage end-to-end projects across the team, interfacing with different disciplines.
  • A desire to create guides, and other important documentation for more junior designers.
  • A passion to mentor more junior designers, growing their skills through feedback. 
  • Familiarity with one or more game engines or packages, e.g.: Unreal, Unity, etc

About Us

Improbable is determined to foster an environment where people can do their best work and feel like they belong. We believe a healthy culture, strong values and contribution from a diverse range of individuals will help us to achieve success.
We do not discriminate based on race, ethnicity, gender, ancestry, national origin, religion, sex, sexual orientation, gender identity, age disability, veteran status, genetic information, marital status or any other legally protected status.

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