Lighting Artist

Remote - UK

Job Vacancy Background
Work on ground-breaking multiplayer titles, push the boundaries of games technology and virtual worlds, or get to grips with some of the world’s toughest security challenges. If your ambitions are high, we’ll give you the tools, support and culture to take them even higher.
The Multiplayer Group (MPG) are 300 developers and data scientists, helping our clients and partners build 20+ AAA projects at any one time.  We’re probably the most experienced multiplayer dev group in the world and we’re set up to help the games industry make games more easily, to deliver the highest quality, and become long-term partners.
We hire the best people, our talented team is spread across the globe. We’re remote-friendly and big on wellbeing, so if you love the sound of us, we’d love to hear from you!
Your mission:
We are actively recruiting a Lighting Artist to help MPG deliver expert art support to our clients.  You will work with the art/animation/tech art team and alongside production, design, QA and engineering teams in helping to deliver the best multiplayer experiences in the world.
As a Lighting Artist you will work within multidisciplinary teams, collaborating with Art Direction and Design to ensure our games are perfectly presented with narrative and gameplay sensitive/reactive lighting throughout. You have great knowledge in lighting techniques, both technically and creative, with a deep understanding of colour theory, theatrical lighting, visual storytelling and cinematics - allowing you to convey the emotional journey and a deep immersion within our game worlds. You are as confident with lighting stylised games as you are realism. 

What you'll be doing:

  • Follow visual direction, game & narrative design and technical briefs to ideate, concept and light game worlds and assist others to do the same
  • As you work you are naturally checking for quality and issues across the art
  • Work using relevant image editing, lighting tools, material creators/editors & game engines - plus game development software such as  version control and production tools
  • Identify and log tasks, track and report on progress
  • Create benchmark visuals: following, improving or drafting documentation as you go
  • Assist development with clear communication, documentation, reviews and quality assurance
  • Maintain high quality standards and process: workflows, tests, documentation, approvals 
  • Attend stand-ups, craft meetings, deep-dives, reviews, show and tells, etc

What we'll need from you:

  • Lighting Artist level portfolio/showreel
  • Solid art development experience: having worked on titles on all stages of game development
  • Attention to detail with a strong ability to analyse and comprehend Visual Direction and adapt style as needed
  • Solid problem solving: a knowledge of workflows, dependencies, typical challenges in lighting for games
  • Excellent knowledge of typical art tools needed and game engines
  • Ability to create and present documentation concerning lighting for games
  • Ability to advise team members on tools and workflow 
  • Solid experience with development workspace and production tools like Jira and P4
  • Ability to communicate with leads and producers and prioritise work, flag issues, identify risks
  • A good communicator with the ability to verbalise conceptual thoughts and the willingness to accept constructive critique
  • “Final touch” quality control on game worlds

What would help:

  • Experience working with Art Outsource companies
  • Experience in a similar role is highly desirable
  • Experience working on several projects concurrently  
  • Experience of direct communication with clients 
  • Cinematics experience

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