Our engineers at Improbable Multiplayer Services (IMS) are changing how online games are made, operated and played. Join them and be part of a team that’s made a meaningful impact on some of the biggest games around. You’ll address the toughest engineering challenges, co-develop with world-class studios, and work on technology that challenges the limits of the possible. And along the way, you’ll have the opportunity to redefine those boundaries.
As an Unreal / C++ Game Solution Engineer at Improbable, you will help build solutions for gameplay and game engine systems to directly support multiple games. You will also be working on our Unreal GDK product to accelerate the development of its feature set and align the roadmap with our partners’ projects. There is a broad range of challenging and interesting projects to work on. Similarly, we welcome diverse engineering backgrounds and want you to be able to support a variety of roles across all our teams.
You will utilize your experience in Unreal and C++ to architect and implement custom gameplay and game engine solutions that enable our partners to leverage the Unreal GDK product to create state of the art experiences.