The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable, Crytek and AAA Ccollaboration

23 January 2019

Were excited to announce details of a new partnership - and a AAA game collaboration - with Crytek, the makers of CRYENGINE.

Support for Unity long-term with mobile support soon from SpatialOS

17 January 2019

Following Unity’s commitment to an open platform, we can confirm that work on the SpatialOS GDK for Unity will continue to be a priority.

Thinking spatially: using dynamic interest management to create revolutionary game designs.

17 January 2019

The new version of our SpatialOS Runtime allows developers to have more control over how server load is distributed - here, we explore the huge design ramifications.

How SpatialOS works with game engines

15 January 2019

We explain how SpatialOS works and how developers use game engines with it.

Epic Games and Improbable: Working together for developers

11 January 2019

Epic Games and Improbable jointly reaffirm our commitment to giving game developers the best combination of technology backed by standards that work for everyone.

Improbable: A final statement on SpatialOS and Unity

11 January 2019

Clarification on SpatialOS services, our customers and what happens next.

An Update on Today's Events

10 January 2019

A message from the Improbable team

Unity’s block of SpatialOS

10 January 2019

Due to a change in Unity’s terms of service, all existing SpatialOS and Unity games are now in breach of Unity’s license terms.

Introducing SpatialOS Platform SDK APIs for player management

19 December 2018

We’re excited to announce the next iteration of the SDK in alpha phase, which gives you the flexible building blocks needed to securely implement player authentication, authorisation and matchmaking for your games.

Meet Peter: The role of a Producer at Improbable

4 December 2018

Peter Cornelius, previously a Game Producer at Paradox Interactive, reveals the ins and outs of his role as a Producer at Improbable.