We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Revealing our new Example Project, tutorials, documentation for the SpatialOS GDK for Unreal.
Kingshunt is a multiplayer action-strategy game built using Unreal Engine and SpatialOS. We caught up with the creators, Vaki Games.
Mankind Reborn is an hardcore science-fiction MMO built with SpatialOS and Unreal Engine. We caught up with one of the founders, Christian Aguila.
At Improbable, we have a team dedicated to improving how we deliver software confidently, predictably and productively - Engineering Velocity.
TwoKinds Online is a community-focused MMORPG based on a webcomic, TwoKinds, and built with SpatialOS and Unity.
We’ve updated our pricing details and improved our free tier - read more inside.
Squad developers Offworld Industries have helped us create a tactical-combat look for an Unreal Engine Shooter Game prototype.
At Improbable, we developed the widely-used, open source metrics project Thanos to enable reliable monitoring at a global scale. Here’s how we use it ourselves.
We’ve rebuilt the Inspector, our virtual world visualisation tool, to be more modular and customisable.
SpatialOS’ new online services will help you launch and operate your online game.