The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable is donating Thanos to the Cloud Native Computing Foundation.

9 August 2019

Our massive-scale monitoring tool Thanos is moving to the Cloud Native Computing Foundation (CNCF). Read on to see why Improbable is donating it.

Community spotlight: Zenith by Ramen VR

7 August 2019

Zenith is a VR MMORPG set in a fantasy, cyberpunk world and built on SpatialOS and Unity. Developers, Andy and Lauren from Ramen VR tell us more.

SpatialOS for Unreal 2019.1 release

31 July 2019

Introducing 2019.1 - a significant step forward for SpatialOS for Unreal.

Community spotlight: Neon Exile by Mythical City

17 July 2019

Neon Exile is a persistent VR MMO set in an open world. We caught up with the creators, Mythical City, to find out more.

Why did we rebuild the SpatialOS Runtime?

16 July 2019

The SpatialOS Runtime mediates an online game’s various servers, clients and engine instances. Earlier this year, we rebuilt it completely.

Delivery at Improbable

9 July 2019

Improbable’s delivery management team is responsible for ensuring our product has regular, timely releases. Martin Petherick talks us through what that involves.

Information Security at Improbable

30 June 2019

Life on the Core Security team at a technology startup

Tutorials: get started with SpatialOS and Unreal Engine

20 June 2019

Follow our four-part series on YouTube to start making your next multiplayer game using Unreal Engine and SpatialOS.

Community spotlight: Overduty VR: Battle Royale by Overduty

4 June 2019

Overduty VR: Battle Royale is a VR Battle Royale game built on SpatialOS. We caught up with the creators, Overduty, to find out more about the game.

Community spotlight: Garbage Country by Thomas van den Berg

30 May 2019

Thomas Van Den Berg is the creator of the Kingdom games and a SpatialOS prototype called Garbage Country.