The cost of creativity: balancing innovation with commercial success

10 November 2020

We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.

Improbable announces new London headquarters

8 October 2018

Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team

Simple techniques against cheating using SpatialOS

4 October 2018

Norwegian independent developer, Trond Fasteraune, explains how he’s using SpatialOS to prevent cheating on his prototype small-scale MMO.

A Mini-MMO manifesto

26 September 2018

Trond Fasteraun, an independent developer from Norway, explains what he hope to achieve through his experimentation with a prototype small-scale MMO on SpatialOS.

Ask the Unity expert: what is the ECS?

24 September 2018

The SpatialOS Game Development Kit for Unity is built on Unity’s Entity Component System, in this post we explain what ECS is and what it can do for your SpatialOS game.

SpatialOS Runtime update 2: a new load-balancing system

19 September 2018

Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.

Former BioWare General Manager Aaryn Flynn Joins Improbable as General Manager, North America

19 September 2018

Improbable announces that Aaryn Flynn, former General Manager of BioWare, joins as General Manager of games business in North America

NetEase Games reveals details for Nostos and SpatialOS integration

22 August 2018

NetEase, Inc. reveals details about Nostos, the company’s first open-world multiplayer VR game, and the integration of SpatialOS technology

Introducing the Platform SDK and the deployment and snapshot APIs

21 August 2018

Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.

Introducing the upgraded Runtime: the new heart of SpatialOS

9 August 2018

Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.

The SpatialOS Unreal GDK pre-alpha: go beyond Unreal

31 July 2018

Improbable releases a pre-alpha version of SpatialOS GDK for Unreal