We talk with multiplayer game veterans Keith Warner, Aaryn Flynn and Patrick Rose to discuss questions crucial to fun, successful and profitable game development.
Improbable announces that it is moving its UK headquarters to a new office in Spitalfields, to accommodate its growing team
Norwegian independent developer, Trond Fasteraune, explains how he’s using SpatialOS to prevent cheating on his prototype small-scale MMO.
Trond Fasteraun, an independent developer from Norway, explains what he hope to achieve through his experimentation with a prototype small-scale MMO on SpatialOS.
The SpatialOS Game Development Kit for Unity is built on Unity’s Entity Component System, in this post we explain what ECS is and what it can do for your SpatialOS game.
Following our last blog post announcing the new SpatialOS Runtime, today we are delighted to reveal the next step: the new load-balancing system.
Improbable announces that Aaryn Flynn, former General Manager of BioWare, joins as General Manager of games business in North America
NetEase, Inc. reveals details about Nostos, the company’s first open-world multiplayer VR game, and the integration of SpatialOS technology
Improbable announces the availability of the first iteration of the Platform SDK, with the first two APIs for interfacing with the deployment service and snapshot service respectively.
Today, we’re incredibly excited to introduce the new SpatialOS Runtime; this upgrade marks a significant milestone for the SpatialOS platform as a whole.
Improbable releases a pre-alpha version of SpatialOS GDK for Unreal