These virtual worlds will change not just how we play, but how we relate to each other, how we work and how we understand ourselves and others.
The technology and vision to create these worlds will come from today’s online multiplayer games. Games are the fastest-growing form of entertainment, with billions already playing, and more joining every day. Across the world, new generations are growing up with games, and increasingly finding value and connection in online worlds.
We believe that these new worlds will be at their best if all developers are empowered to build, experiment and innovate, reflecting the varied perspectives and creativity of a diverse world.
Improbable’s goal is to help bring about the age of virtual worlds, by giving all creators the power to build and share innovative online experiences and multiplayer games.
Improbable was founded in 2012 by Cambridge University Computer Science graduate students Herman Narula and Rob Whitehead. Brought together by a love of online games, Rob and Herman started out making a game of their own, but quickly saw the opportunity in solving the technological problems holding back innovation in multiplayer game development.
Since then, we’ve received over $600m in funding from some of the most reputable investors in the world, including the SoftBank Vision Fund, Andreessen Horowitz, Horizons Ventures and NetEase.
Improbable is headquartered in London, with offices in Edmonton, Seattle, Washington DC, Nottingham, Cambridge, Guangzhou and Shanghai. Our 500+ employees bring expertise from industry-leading games companies including Ubisoft, BioWare, Blizzard Entertainment and Epic Games.